![]() ![]() ![]() The storyline is the least interesting of the changes, but it does convey the grown up state of our heroic duo. Going Commando takes every facet - weapons, gadgets, ships, armor, helmets, clothes, storyline, character growth, what have you - and goes hog wild. Though still furry… Upgrades, Modifications and Enhancements Building upon its original themes of expanding the platform genre with shooting and RPG elements, Insomniac Games' first Ratchet and Clank laid down the foundation for growth. He's a commando, a little wiser, a little more forgiving and a lot more palatable. And perhaps what I like best, despite the eccentricity of the comment, is that Ratchet is no longer an angry, selfish teenage furry creature from outer space. Everything, and I mean everything that was an issue from the first game, has been altered, improved or made for the better. ![]() Weighing in as a healthy 20-hour platformer with multifaceted new levels, an impressive selection of previously unseen weapons and gadgets, many of which can be modified and upgraded, Going Commando is a work of videogame perfection. It leaves me with little to complain about. Going Commando is a stellar example of how to make a game better than its predecessor in every way. But after having spent long intimate hours with this new game, it's crystal clear that Ratchet and Clank Going Commando is without a doubt one of the best games of 2003, and one of my own personal favorites. That might sound funny or even erroneous, considering Insomniac is making another platformer, and the game is a seemingly formulaic sequel, and both this game and that other one focus on weapons. This year with Ratchet and Clank Going Commando, things are going to change. But shared technology and a generally tame platform concept wasn't enough to tug Insomniac away from its platform brethren. Last year's Ratchet and Clank proved a springboard with which to separate the two companies a little further from one another. It seems as if Insomniac Games, creator of the early PlayStation first-person shooter Disrupter and the Spyro the Dragon series, is either paired with or compared to another Southern California-based developer an awful lot. ![]()
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